BLENDER ADDONv0.0.1Blender 4.4+

B2ULink

A practical asset bridge from Blender to Unreal Engine.

Author reusable structures in Blender, export the full asset package, and send updates to the Unreal Editor you already have open.

LIVE WORKFLOWCONNECTED
B
BlenderAsset source
StructureLODCollision
FBX + DATA
U
Unreal EngineImport & placement
MeshMaterialsInstances

What it handles

One pipeline, not six disconnected chores.

01

Asset structures

Generate a predictable collection tree for LODs, sockets, collision, asset references, and export data.

02

Unreal updates

Detect a running Unreal Editor on Windows and execute imports, reimports, material setup, and placement remotely.

03

LOD workflow

Author up to eight LOD collections, preview screen sizes, generate decimated LODs, hulls, boxes, and imposters.

04

Collision

Create UBX, UCP, USP, UCX, or a separately imported complex collision mesh from selected geometry.

05

Materials & textures

Carry material targets, parameters, texture settings, and supported Blender node graphs into Unreal.

06

Scene placement

Write direct collection instances and Geometry Nodes instances with transform, custom depth, and stencil data.

Core flow

From source asset to placed actor.

  1. 01

    Create a structure

    B2ULink creates the named Main collection, Parent, LOD0–LOD7, collision, socket, asset, and dump collections.

  2. 02

    Author the asset

    Keep the production mesh in LOD0, add optional LODs and collision, then choose the Unreal content path and import settings.

  3. 03

    Export & update

    The bridge writes FBX and import data beside the .blend file, then executes the matching import and placement work in Unreal.

Start here

Set up your first asset.

Installation guide