Blender → Unreal Engine
Blending to Unreal
A Blender-side workflow add-on designed to move structured assets and scene data into Unreal Engine with less repetitive setup.
Asset workflow
Keep the source organized.
- Generated asset structure built from Blender source data
- LOD workflow from LOD0 through LOD7
- FBX-based mesh export
- Placement and instance transfer
Unreal handoff
Reduce manual rebuilding.
- Remote update path into Unreal Engine
- Collision support in the export structure
- Material and texture organization
- Validation and readable export errors
Documentation
From setup to export.
The documentation is split by workflow so individual parts can be updated without turning one page into a wall of text.
Getting startedInstall the add-on, connect the workflow, and understand the basic export path.Asset structureHow Blending to Unreal organizes generated assets, names, and source relationships.LOD workflowWork with LOD0 through LOD7 and keep level-of-detail assets grouped predictably.FBX exportExport meshes and scene data using the add-on's Blender-side FBX workflow.Unreal connectionUnderstand the remote update path used to hand exported data over to Unreal Engine.Placement & instancesTransfer object placement and instance information without turning every copy into manual work.