Documentation

Unreal connection

Understand the remote update path used to hand exported data over to Unreal Engine.

The workflow includes a remote update path so exported Blender data can be handed over to Unreal Engine without treating every update as a completely new manual import task.

Separation of responsibilities

The add-on itself is Blender-side. Unreal Engine is the destination and receives the exported data through the corresponding workflow.

Updates

When source content changes, preserve the logical asset identity. Stable naming and structure allow updated content to replace or refresh the intended Unreal-side asset rather than generating unrelated duplicates.