Documentation

Getting started

Install the add-on, connect the workflow, and understand the basic export path.

Blending to Unreal runs on the Blender side. The core workflow is to prepare your source scene in Blender, validate the data that belongs to the export, generate the expected asset structure, and then hand that data over to Unreal Engine.

Basic workflow

  1. Install and enable the Blender add-on.
  2. Prepare the objects that belong to the asset or scene transfer.
  3. Use the add-on's validation before exporting.
  4. Export the generated mesh data through the FBX workflow.
  5. Send or refresh the corresponding data in Unreal Engine.
The exact UI can change while the add-on is still being refined. The workflow documentation is organized around the data model rather than one specific panel layout.

What to read next

Start with Asset structure if you want to understand how the add-on groups source objects. Continue with FBX export for the actual mesh handoff.