Documentation

LOD workflow

Work with LOD0 through LOD7 and keep level-of-detail assets grouped predictably.

Blending to Unreal supports a level-of-detail workflow from LOD0 through LOD7. The goal is to keep the LOD chain associated with one logical asset while still allowing each mesh to be authored independently in Blender.

Recommended structure

LOD0 is the highest-detail source. Additional LOD meshes should follow the same object-space assumptions and remain aligned with the base asset.

Before export

  • Verify all LOD meshes use the intended transforms.
  • Keep the pivot/origin relationship consistent.
  • Check that the LOD index is unambiguous.
  • Validate missing or duplicate levels before export.