Documentation

FBX export

Export meshes and scene data using the add-on's Blender-side FBX workflow.

The mesh transfer uses an FBX-based export path. Blending to Unreal prepares the relevant source data so you do not have to manually select and export every related object each time.

Export responsibility

Blender remains responsible for the source geometry and export preparation. Unreal Engine receives the produced assets and corresponding update information.

Before exporting

  • Confirm transforms and scale are intentional.
  • Check LOD and collision associations.
  • Resolve validation errors rather than exporting around them.
  • Keep asset names stable when updating existing content.