Blending to Unreal
Reference for the Blender-side workflow, asset structure and Unreal Engine handoff.
The add-on was previously developed under the working name B2U-Link. Current documentation and branding use Blending to Unreal.
Getting startedInstall the add-on, connect the workflow, and understand the basic export path.Asset structureHow Blending to Unreal organizes generated assets, names, and source relationships.LOD workflowWork with LOD0 through LOD7 and keep level-of-detail assets grouped predictably.FBX exportExport meshes and scene data using the add-on's Blender-side FBX workflow.Unreal connectionUnderstand the remote update path used to hand exported data over to Unreal Engine.Placement & instancesTransfer object placement and instance information without turning every copy into manual work.CollisionsPrepare and transfer collision meshes alongside the assets they belong to.Materials & texturesKeep material and texture references organized during the Blender-to-Unreal handoff.Validation & errorsRecognize common validation failures before export and fix the source data in Blender.