Placement & instances
Transfer object placement and instance information without turning every copy into manual work.
Scene layout often contains many repeated objects. The placement workflow is intended to preserve that information instead of forcing every repeated object to become a separately authored asset.
Source versus placement
A reusable source asset and its placements are different concepts. Keep that distinction clear in Blender so the exporter can transfer instance transforms without unnecessarily duplicating source geometry.
Check before export
- Source asset identity
- World transform of each placement
- Scale and rotation consistency
- Whether an object is unique or intentionally instanced