Materials & textures
Keep material and texture references organized during the Blender-to-Unreal handoff.
Materials and textures are part of the asset relationship even when the actual rendering setup is finalized in Unreal Engine. Blending to Unreal keeps those references organized during the handoff.
Stable references
Use consistent material-slot ordering and names where possible. Structural changes to slots can be more disruptive than edits to the material itself.
Textures
Keep source texture paths and names predictable. This makes it easier to detect whether a reference is new, changed or missing.