Blending to Unreal · v1.0.0

Licensing

How the open Blender-side code, separately licensed Unreal payloads and local Gumroad bridge activation fit together.

License split

The codebase deliberately separates the Blender-side add-on from the Unreal-side payload:

PartLicense
Blender-side add-on codeGNU General Public License v3.0 or later (GPL-3.0-or-later).
Unreal/ Python payloadsSeparately licensed proprietary commercial software. Purchasers may use the payloads in personal/commercial projects but may not redistribute the original or modified files.

Activation behavior

The local Bridge activation uses a Gumroad purchase key. According to the current 1.0.0 implementation/readme:

  • Gumroad is contacted only when Enable License is clicked.
  • After successful activation, subsequent use works offline.
  • There is no recurring online license check.
  • There is no activation-count limit in the current implementation.

Without activation

Unreal instance discovery/selection is disabled without activation. Blender-side asset export and placement-data writing remain available, as do the ordinary structure, LOD, collision, material and texture tools.

Project status

Blending to Unreal is an independent project by xxerbexx. Blender is a trademark of the Blender Foundation. Unreal Engine is a trademark or registered trademark of Epic Games, Inc. The project is not affiliated with or endorsed by either organization.

Version 1 is under active development. Workflows, file formats and licensing UI may evolve in later releases; this page documents the uploaded 1.0.0 codebase.