Blending to Unreal · v1.0.0

Unreal Bridge

Use the Bridge to generate asset/placement files, select a running Unreal Editor and send Unreal-side import, placement and material updates.

Bridge actions

ActionPurpose
Export from Blender to PCExport enabled asset structures and write their import metadata.
Write Placement FileWrite instance transforms without re-exporting mesh data.
Show Placement FileReveal the current placement file in Windows Explorer.
Export from Blender to PC + Write Placement FileRun both file-generation steps in one action.
Update UnrealExecute the Unreal-side bridge update against the selected running Editor.

Unreal instance discovery

Refresh Instances searches for running Unreal Editor remote-execution nodes. Instance selection is disabled until the local bridge license is active. If no valid instance is selected, Update Unreal stops and asks for a target.

Update Unreal

Update Unreal requires a saved Blender file and a selected Unreal instance. The Blender side reads the separately licensed Unreal payload from the add-on package and sends it through Unreal Python Remote Execution. The Unreal-side script handles import/reimport, asset configuration and placement updates.

Material conversion

The Bridge has a separate Unreal Material Conversion foldout. Choose a Material Folder below /Game, select the desired alpha blend mode, then use Convert Active Material. The Blender graph is validated/serialized before a conversion command is sent.

Runtime requirements

  • Python Editor Script Plugin enabled in Unreal.
  • Python Remote Execution enabled.
  • A running Unreal Editor instance visible to the remote-execution discovery process.
  • Activated Gumroad bridge license for discovery/selection/update.
File generation and remote execution are separate. You can export assets and placement data first, inspect them on disk, and run Update Unreal afterwards.