Unreal Bridge
Use the Bridge to generate asset/placement files, select a running Unreal Editor and send Unreal-side import, placement and material updates.
Bridge actions
| Action | Purpose |
|---|---|
| Export from Blender to PC | Export enabled asset structures and write their import metadata. |
| Write Placement File | Write instance transforms without re-exporting mesh data. |
| Show Placement File | Reveal the current placement file in Windows Explorer. |
| Export from Blender to PC + Write Placement File | Run both file-generation steps in one action. |
| Update Unreal | Execute the Unreal-side bridge update against the selected running Editor. |
Unreal instance discovery
Refresh Instances searches for running Unreal Editor remote-execution nodes. Instance selection is disabled until the local bridge license is active. If no valid instance is selected, Update Unreal stops and asks for a target.
Update Unreal
Update Unreal requires a saved Blender file and a selected Unreal instance. The Blender side reads the separately licensed Unreal payload from the add-on package and sends it through Unreal Python Remote Execution. The Unreal-side script handles import/reimport, asset configuration and placement updates.
Material conversion
The Bridge has a separate Unreal Material Conversion foldout. Choose a Material Folder below /Game, select the desired alpha blend mode, then use Convert Active Material. The Blender graph is validated/serialized before a conversion command is sent.
Runtime requirements
- Python Editor Script Plugin enabled in Unreal.
- Python Remote Execution enabled.
- A running Unreal Editor instance visible to the remote-execution discovery process.
- Activated Gumroad bridge license for discovery/selection/update.